![]() ![]() It’s a famously steep learning curve, but the views are worth it! This is mine.įirstly, however, welcome to New Eden. And almost invariably other people with have different opinions. Don’t go into other wormholes until you’re comfortable with naming your exits so you can your way back.There’s going to be two parts to this answer.Don’t hang around gas sites longer than 14minutes, hostiles will begin to warp in.Don’t warp to a site closer than 100km, walk in…the site might have hostiles if you don’t know what you’re looking for.It’s got hostiles and they’ll probably react fast. Dont scan down a site that isn’t named or named something like sleeper then go to it.Always warp to sites about 100km out until you become comfortable knowing you’re going to a non-hostile site based on its naming conventions…otherwise you might warp into insta-pop (like I did last night).Only go to named-pirate scan sites, there are 4 pirate groups one for each race…know their names, go only to those sites.Constantly D-scan so if you see combat probes, go to exit, leave.Make safe points between celestials (know how to make safe points and warp between them constantly).As a new character you can only tolerate C1-C3, anything else is just a waste of your time because it’s full of hostiles and nothing scannable at your early level. Look up the J-# to see what system you’re in.Mark your Exit before you warp from it.You can even get lucky and grab some good loot.īut there are basic Do’s and Don’ts to make Wormholes worth your time. Wormholes are a great way to dabble in end-game stuff, it’s accessible by alphas and low level characters. Wormholes access game content that’s at a higher level than known space (any space you access by jump gates and is mapped in the big f10 map you have). What are wormholes for? Because I have found a couple but I cannot find their use. There’s another feature called “expeditions” related to combat signatures: Those sometimes escalate into missions set deep into LowSec or NullSec, that’s what most people probably refer to if they start talking about expeditions. Later, when I want to get back home or if I upset the locals too much, I just go back the same way: Searching down a wormhole to get into W-Space, then continue scanning down wormholes until I’m back in my home region again. Standard for me is to make a large goal like “I want to reach Stain” or “I want to visit all the Drone regions” and then start by scanning down wormholes and travel through W-Space until a wormhole spits me out close to where I wanted to go. When I did my “Pilgrimage”, I outfit a Pilgrim with exploration-modules, put a second PVP-fit into the cargo hold plus a mobile depot to swap modules around, then I launched myself into space. In my case, it’s what I call it if I outfit a ship for a long voyage across New Eden. Personally, I also went on a long expedition one time using a Pilgrim, but I can’t recommend Recon cruisers for exploration, I just like using them sometimes because I’m weird.Īnother question: what are those “long expeditions” that you talked about? The covert-ops frigates stay a good option all the time though, the exploration-cruisers are more for fun, or for use cases were you want to kill other people you happen to meet in NullSec or W-Space. ![]() That’ll be somewhat far in the future if you’re starting just now, though. Later on, with better skills and experience, you can move up to the Stratios (the cruiser-version of the Astero) and eventually one of the super-expensive T3 cruisers. ![]() On the other hand, the Astero can use a covert ops cloak, same as the covert ops frigates, which together with being better at fighting and needing less skills on average than cov ops may make it a nice sidegrade. The Astero only helps if you also start skilling Amarr-ships, since Sister-ships need both Amarr and Gallente ship-skills to be useful. If you stay with Gallente, you’ll get to be able to use the covert ops version soon, then you just upgrade to the Helios. All you need is a cloak and a probe launcher -and if you stay in HighSec, you can drop the cloak for something else. There are some use cases where the Imicus is bad because it only has two high slots, but for someone doing just exploration that’s not relevant anyway. The Gallente-exploration frigate is actually one of the better ones (even though I personally preferred the Minmatar Probe for looks or the Caldari Buzzard for sheer amount of mid slots), at least for exploration. Since it seems you want to stay Gallente, with you mentioning a “Federation-tree”, I suggest using an Imicus for now. If you’re just starting out, it may take some time to get your skills up enough so you can use covert ops and the Sister-frigate (Astero) to your advantage. Ing at all the ships in the federation tree and there is way too many to choose one. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |